x86/x64 shuffle

64 bit versus 32 bit is stinging us all over the place. Now we have some x64 dev machines (nice) and others using x86 machines. The solution is to set the build platform target of each and every project file to x86.

Also, the build server (TeamCity) is on an x64 box. DLLs that were being called had to be updated like NUnit and the Oracle data client. Then NBehave had to be updated as it’s version of NUnit wasn’t exactly the same so we have a nightly build of NBehave!

There are even problems with some of our tools like this problem with PartCover.